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Addam’s Family Pinball Machine by Bally

LEAD TIME NOTED ABOVE ON GAME PAGE. $1,000 DEPOSIT TO RESERVE GAME AND GET IN REFURBISHED QUEUE

The Addams Family pinball machine is the best selling pinball machine since the 1930s, having sold 20,270 units. Manufactured by Midway (under the Bally name), it is a solid state electronic game. In addition, It was based on the 1991 movie of the same name, and features custom speech (mostly drawn from the movie) by the movie’s stars, Raul Julia and Anjelica Huston. Addams Family Pinball Machine. Addams Family Pinball Machine by Bally

The machine’s game card describes the game objective as being to “Explore the strange world of the Addams Family.” With that in mind there is no single player goal, though there are two central objectives: Addams Family Pinball Machine by Bally

The Mansion: The Addams Family mansion is located in the center of the playfield and has 12 “windows”. Each window corresponds to a different room that the player can enter and receive an award for.

Vault Multiball: In the top-right section of the playfield is a blue bookcase, representing the bookcase that Gomez shows Uncle Fester in the movie. Hits to it award letters in the word “Greed”. Once the word completS, like in the movie, the bookcase turns, revealing a shot to the vault behind the bookcase (it is possible but rare for a ball to go into the vault when the addams family pinball machine by bally bookcase is in the blocking position).

A shot to the vault locks the ball for future multiball use, or starts the multiball when two balls have been previously locked. The bookcase also opens access to the vault at certain other times during the mini games, with varying scores and effects.

Addams Family Pinball Machine by Bally

GAME FEATURES:

Flippers (4; 3 regular-sized, 1 “Thing Flips” game-controlled mini-flipper), Pop bumpers (5), Ramps (2), Kick-out hole (1), Dual left inlanes

All of our refurbished pinball machines go through our extensive refurbishing process.

Medieval Madness Pinball Machine by Williams

Medieval Madness pinball machine for sale. Released in June 1997 by Williams. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness had a production run of 4,016 units. Also, it was an immediate critical and popular success, earning well on medieval madness pinball remake location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly, and today it is one of the most collectible and expensive machines. Medieval Madness Pinball Machine by Williams

Much of the game’s dialogue written by Scott Adsit and Kevin Dorff, at the time, members of the Second City Mainstage in Chicago.

Gameplay:

The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. Additionally, one of the game’s primary objectives is to “destroy” six castles by hitting the castle’s entryway with the pinball. Also, specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness Pinball Machine by Williams

Medieval Madness medieval madness pinball machine also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Also, other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game’s ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers. Medieval Madness Pinball Machine by Williams

MISSIONS:

In order to get to the Wizard Mode “Battle for the Kingdom” one has to achieve the following goals:

Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness.

Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness.

Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness).

Defender of Damsels: Shoot up the right ramp to advance the Damsel. The final shot up the tower lights Damsel Madness.

Master of Trolls: Light the Trolls by hitting the targets in front of the castle. Collect the Trolls in “Merlin’s Magic” and finish them off by three shots at the head each to light Troll Madness.

Castle Crusher: Destroy the castle. Medieval Madness Pinball Machine by Williams

Repeat these goals several times to get the corresponding insert in front of the castle to light up.

MULTIBALLS:

Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and lock three balls (same hole).

Multiball Madness: Each of the sub-missions (except for “Castle Crusher”) can light an insert in front of “Merlin’s Magic”. Collecting at least one can start the Multiball by shooting into “Merlin’s Magic”:

Single Madness: 2 Balls.

Two to Four Madnesses: 3 Balls.

Five Madnesses: 4 Balls.

Barnyard Madness: Shoot all catapult items at the castle.

Battle for the Kingdom This two-phased Wizard Mode starts once the player pockets the ball in the castle, with five balls on the playing field. In the first phase, the player has to score all the Battle Jackpots by hitting the maddness targets. Once all the Battle Jackpots have been scored, the second phase of the mode starts and the player must hit the castle gate seven times, and get inside to score the final jackpot. Unless the player has any “Troll Bombs”, two trolls will be in the way of the gate making hitting the gate very challenging. If the player succeeds in scoring the final jackpot, all remaining balls are drained and the display shows the King of Payne’s demise and Merlin announces you are the new King of Payne, and a new game starts up, but the score carries over to the new game. Medieval Madness Pinball Machine by Williams

Game Features:

Flippers (2), Pop bumpers (3), Ramps (2), Autoplunger. A left-side catapult propels ball airborne into a habitrail. Two pop-up trolls in playfield become active during “Trolls!” mode. Medieval Madness Pinball Machine by Williams

All of our refurbished pinball machines go through our extensive refurbishing process.